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PRODID:-//Palaner//palaner Single Event//EN
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CALSCALE:GREGORIAN
BEGIN:VEVENT
UID:meetup-7309513f17@palaner.app
DTSTAMP:20260802T151400Z
DTSTART:20260812T230000Z
DTEND:20260813T003000Z
SUMMARY:BGD Unreal 002: Cooking on GAS
LOCATION:Disbelief
DESCRIPTION:Saved in Palaner as: saved\n\nPalaner match: 24% · why: lots of
  people going\n\nThe Gameplay Ability System (GAS) is part of Unreal Engin
 e. It is a great way to handle multiplayer gameplay and interactions. It h
 as replication built in with local prediction\, giving you a toolset that 
 can handle loadouts\, spells\, cooldowns\, health\, and damage in your gam
 eplay. You can craft abilities in a mixture of C++ and Blueprint\, import 
 stats for your characters and weapons from a spreadsheet\, and sync your c
 haracter animations with application of damage and effects. This talk is a
  short overview of the system and shows how to create a simple game framew
 ork using GAS.\n\nThank you to our new hosts\, Disbelief\, who have genero
 usly donated their space for us to gather in for the evening.
URL:https://www.meetup.com/bostongamedev/events/315807091/
CATEGORIES:palaner,saved
STATUS:TENTATIVE
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