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VERSION:2.0
PRODID:-//Palaner//palaner Single Event//EN
METHOD:PUBLISH
CALSCALE:GREGORIAN
BEGIN:VEVENT
UID:meetup-b41e063e89@palaner.app
DTSTAMP:20260802T142243Z
DTSTART:20260811T153000Z
DTEND:20260811T170000Z
SUMMARY:Rendering Skinned Crowds in Unity
LOCATION:Unity Technologies
DESCRIPTION:Saved in Palaner as: saved\n\nPalaner match: 34% · why: lots of
  people going\n\nGabriel de la Cruz will be giving a talk on rendering ski
 nned crowds efficiently — real techniques for animating thousands of chara
 cters at once.\n\nGabriel de la Cruz - Senior Graphics Engineer\, Unity\n\
 nWe'll look at baking bone animations into textures\, moving transform dat
 a off the CPU entirely\, and then performing the skinning directly in the 
 shader — sampling that baked data per-vertex to animate massive crowds wit
 hout tanking performance.\n\nProgram:\n17:30 - Sandwiches\, sodas and ming
 ling\n18:00 - Welcome\n18:10 - Talk\n19:30 (approx.) - Mingling continues\
 n21:30 - Venue closing
URL:https://www.meetup.com/unity-meetup-copenhagen/events/315758970/
CATEGORIES:palaner,saved
STATUS:TENTATIVE
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