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PRODID:-//Palaner//palaner Single Event//EN
METHOD:PUBLISH
CALSCALE:GREGORIAN
BEGIN:VEVENT
UID:meetup-c9327ba351@palaner.app
DTSTAMP:20260802T142007Z
DTSTART:20260821T223000Z
DTEND:20260822T000000Z
SUMMARY:Houdini Day @ UTS
LOCATION:UTS Building 6
DESCRIPTION:Saved in Palaner as: saved\n\nPalaner match: 31% · why: lots of
  people going\n\nPLEASE NOTE: This is not a sign up page\, you must visit 
 the following link for event details and to register:\nhttps://www.eventbr
 ite.ca/e/houdini-day-uts-tickets-1991121795891?aff=oddtdtcreator\n\nWelcom
 e to the very first Houdini HIVE + Ignite Workshop Day at UTS! Please join
  us for an exciting in-person gathering where creativity meets technology.
  Dive into the world of visual effects\, animation\, and more with industr
 y professionals and experts.\nSelect from one of our 4 hands-on workshops 
 in the morning \, then stay for our inspiring lineup of presenters in the 
 afternoon as well as our expert discussion panel.\nPrizes and Swag sponsor
 ed by SideFX.\n\nLab 1 Create Blue Mountains Landscapes\, Mark Flanagan\, 
 RMIT University\n\nAttendees will look at setting up a USD workflow\, with
  Solaris and RenderMan. From research to render... Building a Blue Mountai
 ns landscape from DEM data\, working with Copernicus and Terrain tools\, f
 or adding detail and textures. Scattering trees\, rocks and biome relevant
  assets. Finishing off with volumetric clouds and the signature blue haze 
 which gives the area its name.\n\nLab 2 Learn to Animate with KineFX\, Gar
 rick Rawlingson\, Floating Rock\n\nEver wanted to animate in Houdini? Here
 ’s your chance. Join us for a hands-on workshop where you’ll learn the fun
 damentals of animation by bringing the classic bouncing ball to life — and
  take it a step further by animating the cutest kiwi character.\n\nLab 3 M
 otion Graphics in LOPS\, Matt Tillman\, Pixel Ninja\n\nThis hands on works
 hop guides participants through the process of building and rendering a sh
 ort product-focused motion graphics sequence. Working from the ground up\;
  starting with modelling the asset in SOPs\, before blocking and assemblin
 g the sequence in Solaris and finally lighting and rendering with Karma XP
 U.\n\nLab 4 The Key to SOPs: Attributes\, Fraser Shiers\, ILM & Hipflask\n
 \nTo wield Houdini's true power and potential\, you need to master attribu
 tes — and that's exactly what you'll be doing here. In this beginner-frien
 dly workshop\, you'll unleash attributes to drive parameters and scatter a
 nd distribute geometry. You'll gain a solid understanding of how attribute
 s work\, and come away with production-proven tools and techniques for ben
 ding them to your will.
URL:https://www.meetup.com/sydney-houdini-user-group-sydhug/events/31567151
 5/
CATEGORIES:palaner,saved
STATUS:TENTATIVE
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